CommonEvent 44
Name = "スキル：遊ぶ81～100"

  999([48])
  ControlVariables([11, 11, 0, 2, 1, 5])
  ConditionalBranch([1, 100, 0, 81, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["mitubati_fc1", 0, 0, 2])
      ShowText(["\\n<Honey>"])
      ShowText(["Just a little snack..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Honey is licking honey..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["mitubati_fc1", 1, 0, 2])
      ShowText(["\\n<Honey>"])
      ShowText(["I'll specially share this with you..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["A treat from Honey!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([436, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained honey!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["grizzly_fc1", 0, 0, 2])
      ShowText(["\\n<Bear Girl>"])
      ShowText(["Kuma!"])
      ShowTextAttributes(["mitubati_fc1", 2, 0, 2])
      ShowText(["\\n<Honey>"])
      ShowText(["Ugh, you've come...!"])
      ShowText(["I won't give up this honey!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Honey was attacked by the bear girl!"])
      ShowText(["They're fighting over the honey!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["mitubati_fc1", 0, 0, 2])
      ShowText(["\\n<Honey>"])
      ShowText(["This one has been slurping my honey since a while ago...!"])
      ShowText(["Got you, surrender now!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([448, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Honey has caught a beetle!"])
      ShowText(["Acquired a beetle!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["mitubati_fc1", 2, 0, 2])
      ShowText(["\\n<Honey>"])
      ShowText(["Hyah, a hornet...!?"])
      ShowText(["Hey, don't come over here...!?"])
      PlaySE(["RPG::SE(@name=\"Run\", @pitch=100, @volume=80)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Honey has escaped!"])
      ShowText(["But lost its way and came back immediately..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 82, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["suzume_fc1", 0, 0, 2])
      ShowText(["\\n<Chirp>"])
      ShowText(["Chirp, Chirp, Chirp..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Chirp is preening its feathers!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["suzume_fc1", 1, 0, 2])
      ShowText(["\\n<Chirp>"])
      ShowText(["Chirp Chirp, it's morning~♪"])
      Script(["interrupt_skill(2067)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["suzume_fc1", 3, 0, 2])
      ShowText(["\\n<Chirp>"])
      ShowText(["I'm just a sparrow..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Chirp is scared..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["suzume_fc1", 0, 0, 2])
      ShowText(["\\n<Chirp>"])
      ShowText(["Rice... there's rice falling..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Chirp is picking up the grain of rice..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["suzume_fc1", 2, 0, 2])
      ShowText(["\\n<Chirp>"])
      ShowText(["It's a sparrow!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Chirp spread its wings wide to intimidate!"])
      ShowText(["But no one is watching..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 83, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Reina>"])
      ShowText(["Harpies are neat freaks♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Reina is preening her feathers!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Reina>"])
      ShowText(["Come on, cheer up~♪"])
      Script(["interrupt_skill(2046)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
      ShowText(["\\n<Reina>"])
      ShowText(["Flap flap flap~!"])
      Script(["interrupt_skill(2830)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["hapy_a_fc1", 1, 0, 2])
      ShowText(["\\n<Reina>"])
      ShowText(["It's better to enjoy life, right~♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Reina is joyfully singing and dancing..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["hapy_a_fc1", 1, 0, 2])
      ShowText(["\\n<Reina>"])
      ShowText(["Yay~♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Reina struck a pose!"])
      ShowText(["But no one is watching..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 84, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
      ShowText(["\\n<Pina>"])
      ShowText(["Pii-chan, let's clean our wings..."])
      ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
      ShowText(["\\n<Pii>"])
      ShowText(["I'll clean my big sister's wings..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Pina and Pii are grooming each other's wings!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
      ShowText(["\\n<Pii>"])
      ShowText(["I feel somewhat sleepy..."])
      ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
      ShowText(["\\n<Pina>"])
      ShowText(["Well then, shall we secretly take a nap?"])
      ChangeState([0, 84, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Pina and Pii have fallen asleep..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
      ShowText(["\\n<Pii>"])
      ShowText(["I'll throw stones and fight!"])
      ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
      ShowText(["\\n<Pina>"])
      ShowText(["I'll help too, here I go!"])
      Script(["interrupt_skill(3307)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
      ShowText(["\\n<Pina>"])
      ShowText(["Do your best, do your best~♪"])
      ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
      ShowText(["\\n<Pii>"])
      ShowText(["Get well soon..."])
      Script(["interrupt_skill(2046)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
      ShowText(["\\n<Pii>"])
      ShowText(["I'll do some drawing..."])
      ShowTextAttributes(["hapy_bc_fc1", 0, 0, 2])
      ShowText(["\\n<Pina>"])
      ShowText(["I'll help too, okay♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Pina and Pii are doodling on the ground..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 85, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["highslag_fc1", 0, 0, 2])
      ShowText(["\\n<Elizabeth>"])
      ShowText(["Oh no, my hat is sticky..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Elizabeth is wiping the stickiness off her hat..."])
      ShowText(["As a result, it became even stickier!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["highslag_fc1", 0, 0, 2])
      ShowText(["\\n<Elizabeth>"])
      ShowText(["Munch munch... slurp..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Elizabeth is stealing food..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["name_fc1", 3, 0, 2])
      ShowText(["\\n<Name>"])
      ShowText(["It's been a while, big sister..."])
      ShowTextAttributes(["highslag_fc1", 1, 0, 2])
      ShowText(["\\n<Elizabeth>"])
      ShowText(["Oh, Name-chan..."])
      ShowText(["Please take good care of her, hehehe..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Elizabeth is getting slimy with her sister..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["highslag_fc1", 0, 0, 2])
      ShowText(["\\n<Elizabeth>"])
      ShowText(["Salt is a dangerous substance, it should be discontinued..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Elizabeth is complaining by herself..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["highslag_fc1", 0, 0, 2])
      ShowText(["\\n<Elizabeth>"])
      ShowText(["Sticky..."])
      ChangeState([0, 85, 0, 306])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Elizabeth is dripping with a large amount of slime..."])
      ShowText(["Becoming slimy has increased her resistance to damage!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 86, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["name_s_fc1", 0, 0, 2])
      ShowText(["\\n<Rosary>"])
      ShowText(["Oh God, protect us..."])
      Script(["interrupt_skill(3302)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["name_s_fc1", 0, 0, 2])
      ShowText(["\\n<Rosary>"])
      ShowText(["Ah, my horns are coming out..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Rosary has tucked her horns into a headdress..."])
      ShowText(["However, the horns are still poking out!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["name_s_fc1", 0, 0, 2])
      ShowText(["\\n<Rosary>"])
      ShowText(["I received plant seeds from Ms. Narkubus."])
      ShowText(["Let's try planting them here..."])
      Script(["interrupt_skill(3299)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["name_s_fc1", 0, 0, 2])
      ShowText(["\\n<Rosary>"])
      ShowText(["Slimy..."])
      ChangeState([0, 86, 0, 306])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Rosary is dripping with a large amount of slime..."])
      ShowText(["Becoming slimy has increased her resistance to damage!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["name_s_fc1", 2, 0, 2])
      ShowText(["\\n<Rosary>"])
      ShowText(["Is it really that bad to be a slimy sister...?"])
      ShowText(["Always getting kicked out of the church..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Rosary is complaining by herself..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 87, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["name2_fc2", 1, 0, 2])
      ShowText(["\\n<Melty>"])
      ShowText(["Now is the time to decide who is number one among us!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Melty and the others started rock-paper-scissors as sisters!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["name2_fc2", 1, 0, 2])
      ShowText(["\\n<Melty>"])
      ShowText(["Our combined ultimate technique, here we go!"])
      Script(["interrupt_skill(3309)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["name2_fc2", 1, 0, 2])
      ShowText(["\\n<Melty>"])
      ShowText(["Slimy..."])
      ChangeState([0, 86, 0, 306])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Melty is dripping with a lot of slime..."])
      ShowText(["Becoming slimy has increased her resistance to damage!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["name2_fc2", 1, 0, 2])
      ShowText(["\\n<Melty>"])
      ShowText(["I want to mate..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Melty and the others are zoning out..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["name2_fc2", 1, 0, 2])
      ShowText(["\\n<Melty>"])
      ShowText(["It's a slug dance~♪"])
      ShowText(["Slippery~♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Melty danced a strange dance!"])
      ShowText(["However, nothing happened..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 88, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["jack_fc1", 1, 0, 2])
      ShowText(["\\n<Pumpkin>"])
      ShowText(["Ah, I found a snail..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Pumpkin caught the snail and put it in her pocket!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["jack_fc1", 1, 0, 2])
      ShowText(["\\n<Pumpkin>"])
      ShowText(["Ah, I found a beetle..."])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([448, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Pumpkin has caught a beetle!"])
      ShowText(["Acquired a beetle!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["jack_fc1", 2, 0, 2])
      ShowText(["\\n<Pumpkin>"])
      ShowText(["Don't bully me..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Pumpkin is scared..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["jack_fc1", 2, 0, 2])
      ShowText(["\\n<Pumpkin>"])
      ShowText(["Help me!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Pumpkin has escaped!"])
      ShowText(["But lost its way and came back immediately..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["jack_fc1", 1, 0, 2])
      ShowText(["\\n<Pumpkin>"])
      ShowText(["I practiced a lot..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Pumpkin is juggling..."])
      ShowText(["However, no one is watching!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 89, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["ropa_fc1", 0, 0, 2])
      ShowText(["\\n<Cindy>"])
      ShowText(["Hey, what is this...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems Cindy's tentacles got tangled up!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["ropa_fc1", 0, 0, 2])
      ShowText(["\\n<Cindy>"])
      ShowText(["My tentacles are dexterous... look, look."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Cindy is juggling..."])
      ShowText(["However, no one is watching!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["ropa_fc1", 0, 0, 2])
      ShowText(["\\n<Cindy>"])
      ShowText(["Ah, I tripped over a tentacle...!"])
      Script(["interrupt_skill(3293)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["ropa_fc1", 0, 0, 2])
      ShowText(["\\n<Cindy>"])
      ShowText(["I'm so bored..."])
      Script(["interrupt_skill(3295)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["ropa_fc1", 0, 0, 2])
      ShowText(["\\n<Cindy>"])
      ShowText(["Ouch! What is this...?"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([447, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Cindy got hit by a falling pine cone!"])
      ShowText(["Obtained a pine cone!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 90, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["meda_fc1", 0, 0, 2])
      ShowText(["\\n<Meru Meru>"])
      ShowText(["Crisp, rustle rustle..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Meru Meru is rustling in the corner..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["meda_fc1", 0, 0, 2])
      ShowText(["\\n<Meru Meru>"])
      ShowText(["Rustle rustle..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Meru Meru is stealing food..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["meda_fc1", 0, 0, 2])
      ShowText(["\\n<Meru Meru>"])
      ShowText(["Rustle rustle..."])
      ShowText(["…………！？"])
      ShowTextAttributes(["meda_fc1", 0, 0, 2])
      ShowText(["\\n<Meru Meru>"])
      ShowText(["Hyah!?"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Meru Meru has found a corpse!"])
      ShowText(["You've obtained a skull!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["meda_fc1", 0, 0, 2])
      ShowText(["\\n<Meru Meru>"])
      ShowText(["Lanlan..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Meru Meru danced a merry dance!"])
      ShowText(["But nothing happened..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["meda_fc1", 0, 0, 2])
      ShowText(["\\n<Meru Meru>"])
      ShowText(["So bright..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Meru Meru is dazed..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 91, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["candle_fc1", 1, 0, 2])
      ShowText(["\\n<Candela>"])
      ShowText(["Mixing pigments, knead knead... twist twist..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Candela is making a handmade candle..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["candle_fc1", 1, 0, 2])
      ShowText(["\\n<Candela>"])
      ShowText(["Sneaking around, hee hee..."])
      Script(["interrupt_skill(3295)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["candle_fc1", 2, 0, 2])
      ShowText(["\\n<Candela>"])
      ShowText(["Ouch... it feels like the heat is increasing..."])
      ChangeState([0, 91, 0, 60])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Candela's body seems to have gotten a bit hot..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["candle_fc1", 1, 0, 2])
      ShowText(["\\n<Candela>"])
      ShowText(["Debuting as a short-lived idol or something..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Candela is practicing her autograph..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["candle_fc1", 0, 0, 2])
      ShowText(["\\n<Candela>"])
      ShowText(["Do you not understand that it's fire hazard...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Candela started lecturing!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 92, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["eater_fc1", 0, 0, 2])
      ShowText(["\\n<Eater>"])
      ShowText(["Is this delicious...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Eater is tearing off its vines and eating them..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["eater_fc1", 0, 0, 2])
      ShowText(["\\n<Eater>"])
      ShowText(["Delicious! Delicious!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Eater is stealing food..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["eater_fc1", 1, 0, 2])
      ShowText(["\\n<Eater>"])
      ShowText(["Good night..."])
      ChangeState([0, 92, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The eater has dozed off..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["eater_fc1", 3, 0, 2])
      ShowText(["\\n<Eater>"])
      ShowText(["Niko♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The eater smiled brightly!"])
      ShowText(["But nothing happened..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["eater_fc1", 3, 0, 2])
      ShowText(["\\n<Eater>"])
      ShowText(["Somehow, seeds are coming out of my body... I'll try planting them."])
      Script(["interrupt_skill(3299)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 93, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["liot_fc1", 0, 0, 2])
      ShowText(["\\n<Riot>"])
      ShowText(["This wall is just right... scratch scratch..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Riot is sharpening her claws..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["liot_fc1", 2, 0, 2])
      ShowText(["\\n<Riot>"])
      ShowText(["Here we go, haah... aaah!?"])
      Script(["interrupt_skill(3293)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["liot_fc1", 3, 0, 2])
      ShowText(["\\n<Riot>"])
      ShowText(["Is this what flirting is like...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Riot sent a sidelong glance..."])
      ShowText(["But it only looks like she's glaring!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["liot_fc1", 0, 0, 2])
      ShowText(["\\n<Riot>"])
      ShowText(["Ooooh...!"])
      Script(["interrupt_skill(2698)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["liot_fc1", 1, 0, 2])
      ShowText(["\\n<Riot>"])
      ShowText(["Those who wish to be prey to these claws, come at me..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Riot is practicing her catchphrase..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 94, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["luksl_fc1", 0, 0, 2])
      ShowText(["\\n<Luxurul>"])
      ShowText(["This option is nice..."])
      ShowText(["Someone, please sit in my chair."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luxurul has installed a shoulder massaging function!"])
      ShowText(["But no one is trying to sit..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["luksl_fc1", 2, 0, 2])
      ShowText(["\\n<Luxurul>"])
      ShowText(["Gyaaaah! Is there a power leak!?"])
      Script(["interrupt_skill(3307)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["luksl_fc1", 2, 0, 2])
      ShowText(["\\n<Luxurul>"])
      ShowText(["After all, it's kind of half-hearted, whether it's a machine or a person..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luxurul is grumbling alone..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["luksl_fc1", 0, 0, 2])
      ShowText(["\\n<Luxurul>"])
      ShowText(["I've equipped a function to shoot beams from my eyes."])
      ShowText(["Here I go... hey!"])
      Script(["interrupt_skill(3306)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["luksl_fc1", 0, 0, 2])
      ShowText(["\\n<Luxurul>"])
      ShowText(["Is something weird?"])
      ShowText(["Hey, did someone play a prank...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Luxurul's behavior is strange..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 95, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
      ShowText(["\\n<Lona>"])
      ShowText(["Hey! Ha! Yah!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lona is practicing her sword swings..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
      ShowText(["\\n<Lona>"])
      ShowText(["Hey! Ha! Yah!"])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
      ShowText(["\\n<Lona>"])
      ShowText(["It's building up frustration..."])
      ChangeState([0, 95, 0, 24])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lona is thinking naughty thoughts..."])
      ShowText(["Lona has become sensitive!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
      ShowText(["\\n<Lona>"])
      ShowText(["Behold my graceful dance!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lona danced a joyful dance!"])
      ShowText(["But nothing happened..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["delh_a_fc1", 0, 0, 2])
      ShowText(["\\n<Lona>"])
      ShowText(["Let's play hide and seek, you'll be it!"])
      ChangeState([0, 95, 0, 220])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lona has hidden somewhere!"])
      ShowText(["No one is trying to search..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 96, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
      ShowText(["\\n<Marion>"])
      ShowText(["Taking care of these kids is quite a task..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Marion is watering the tentacles..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["delh_b_fc1", 2, 0, 2])
      ShowText(["\\n<Marion>"])
      ShowText(["It's not me, the tentacles are doing it on their own..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Marion is stealing food..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
      ShowText(["\\n<Marion>"])
      ShowText(["It's boring, so stop it..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Marion stepped in to mediate!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["delh_b_fc1", 2, 0, 2])
      ShowText(["\\n<Marion>"])
      ShowText(["Normal elves should just die..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Marion stuffed elf hair into a straw doll!"])
      ShowText(["Then, it's being nailed to a tree with five-inch nails..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
      ShowText(["\\n<Marion>"])
      ShowText(["Dark Smile♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Marion smiled brightly!"])
      ShowText(["But nothing happened..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 97, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["fairy_fc1", 0, 0, 2])
      ShowText(["\\n<Fell>"])
      ShowText(["Yay, flowers♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Fell is picking flowers..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["fairy_fc1", 0, 0, 2])
      ShowText(["\\n<Fell>"])
      ShowText(["Poeh~..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Fell is daydreaming..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["fairy_fc1", 0, 0, 2])
      ShowText(["\\n<Fell>"])
      ShowText(["I'm going to play hide and seek~♪"])
      ChangeState([0, 97, 0, 220])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Fell has hidden somewhere!"])
      ShowText(["No one is trying to search..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["fairy_fc1", 0, 0, 2])
      ShowText(["\\n<Fell>"])
      ShowText(["I'll plant the flower seeds♪"])
      Script(["interrupt_skill(3299)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["fairy_fc1", 0, 0, 2])
      ShowText(["\\n<Fell>"])
      ShowText(["Yay, yay♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Fell is cheerfully singing and dancing..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 98, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["minikani_fc1", 0, 0, 2])
      ShowText(["\\n<Amy>"])
      ShowText(["Kiee! Crab Kung Fu!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Amy smashed the board with her claws!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["minikani_fc1", 0, 0, 2])
      ShowText(["\\n<Amy>"])
      ShowText(["Crab walk, crab walk..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Amy is doing the crab walk..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["minikani_fc1", 0, 0, 2])
      ShowText(["\\n<Amy>"])
      ShowText(["Go for it! Everyone, do your best!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Amy cheered everyone on!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["minikani_fc1", 0, 0, 2])
      ShowText(["\\n<Amy>"])
      ShowText(["……………………"])
      ChangeState([0, 98, 0, 306])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Amy has withdrawn into her shell..."])
      ShowText(["Amy's DEF has increased!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["minikani_fc1", 0, 0, 2])
      ShowText(["\\n<Amy>"])
      ShowText(["Bubuku, awawawa..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Amy spat out a large amount of bubbles!"])
      ShowText(["However, nothing happened..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 99, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["namazu_fc1", 0, 0, 2])
      ShowText(["\\n<Gigi>"])
      ShowText(["Sometimes you need to sunbathe, it's bad for your skin if you don't."])
      ShowText(["But overdoing it is also bad for your skin..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Gigi is lying on the ground sunbathing..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["namazu_fc1", 2, 0, 2])
      ShowText(["\\n<Gigi>"])
      ShowText(["What happened?!"])
      ShowText(["The discharge organ is agitated!"])
      Script(["interrupt_skill(3307)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["namazu_fc1", 2, 0, 2])
      ShowText(["\\n<Gigi>"])
      ShowText(["Hah... kshun!"])
      Script(["interrupt_skill(3043)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["namazu_fc1", 1, 0, 2])
      ShowText(["\\n<Gigi>"])
      ShowText(["Are you all being good to your parents?"])
      ShowText(["You see, parents are..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Gigi began to lecture!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["namazu_fc1", 1, 0, 2])
      ShowText(["\\n<Gigi>"])
      ShowText(["I feel a bit drowsy..."])
      ShowText(["...I think I'll take a little nap."])
      ChangeState([0, 99, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Gigi fell asleep..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 100, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["rahure_fc1", 0, 0, 2])
      ShowText(["\\n<Fleesia>"])
      ShowText(["Today's scent check..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Fleesia is sniffing her own flower mouth..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["rahure_fc1", 2, 0, 2])
      ShowText(["\\n<Fleesia>"])
      ShowText(["Kachun! Ah, pollen...!!"])
      Script(["interrupt_skill(2924)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["rahure_fc1", 1, 0, 2])
      ShowText(["\\n<Fleesia>"])
      ShowText(["After all, if I don't dance, I'll miss out...!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Fleesia is joyfully singing and dancing..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["rahure_fc1", 0, 0, 2])
      ShowText(["\\n<Fleesia>"])
      ShowText(["The Pitcher Plant girl should perish..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Fleesia stuffed the Pitcher Plant girl's stem into a straw doll!"])
      ShowText(["Then, it's being nailed to a tree with five-inch nails..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["rahure_fc1", 2, 0, 2])
      ShowText(["\\n<Fleesia>"])
      ShowText(["Ah, I accidentally inhaled paralysis pollen..."])
      ChangeState([0, 100, 0, 12])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Fleesia was paralyzed!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Empty([])
